Originally marked Won't Fix in 2017. Issue reopened on May 1, 2024.
All inputs of a Select blueprint node are evaluated, even though in the end only one value is selected. This is wasteful work. It would be good to improve the Select node implementation so that:
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Head over to the existing Questions & Answers thread and let us know what's up.
21 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.3, 4.9, 4.10 |
Created | Aug 15, 2015 |
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Resolved | Apr 26, 2017 |
Updated | May 3, 2024 |