It seems that local variable creation in control rig isn't following the pattern with regular control rig variables (and general blueprint variables) where the last created and/or edited variable type (array/singular) dictates the type of the next new variable that is created
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What properties of the progress bar can be used for drag and drop highlighting?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-201290 in the post.
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Component | UE - Anim - Rigging - Control Rig |
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Affects Versions | 5.4 |
Target Fix | 5.6 |
Created | Nov 27, 2023 |
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Updated | Sep 19, 2024 |