Download the Licensee test project and open.
https://udn.unrealengine.com/s/contentdocument/069QP000001EjzHYAS
2. Load the provided map(LV_issue) and level sequence(LS_issue).
3. Add the provided level sequence (LS_issue) to the movie render queue.
4. Add the provided Movie Pipeline Primary Config file (RS_pmg) for settings.
5. Render the image using Render(Local).
6. Close the project, and render from the command line using:
<Path To UnrealEditor>-Cmd.exe <Path To Project>.uproject" MoviePipelineEntryMap?game=/Script/MovieRenderPipelineCore.MoviePipelineGameMode -NoLoadingScreen -FixedSeed -log -Unattended -MRQInstance -deterministicaudio -audiomixer -waitonassetregistry -nohmd -windowed -ResX=2560 -ResY=1440 -ForceRes -log -unattended -stdout -allowstdoutlogverbosity -renderoffscreen -game -messaging -Multiprocess -MoviePipelineConfig="<Path To Project>/Saved/MovieRenderPipeline/QueueManifest.utxt"
7. Observe the shadow differences between the two renders.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-201406 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 5.3 |
Target Fix | 5.5 |
Fix Commit | 36650580 |
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Created | Nov 28, 2023 |
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Resolved | Sep 30, 2024 |
Updated | Oct 3, 2024 |