Steps to Reproduce

Download the Licensee test project and open.
https://udn.unrealengine.com/s/contentdocument/069QP000001EjzHYAS
2. Load the provided map(LV_issue) and level sequence(LS_issue).
3. Add the provided level sequence (LS_issue) to the movie render queue.
4. Add the provided Movie Pipeline Primary Config file (RS_pmg) for settings.
5. Render the image using Render(Local).
6. Close the project, and render from the command line using:

<Path To UnrealEditor>-Cmd.exe <Path To Project>.uproject" MoviePipelineEntryMap?game=/Script/MovieRenderPipelineCore.MoviePipelineGameMode -NoLoadingScreen -FixedSeed -log -Unattended -MRQInstance -deterministicaudio -audiomixer -waitonassetregistry -nohmd -windowed -ResX=2560 -ResY=1440 -ForceRes -log -unattended -stdout -allowstdoutlogverbosity -renderoffscreen -game -messaging -Multiprocess -MoviePipelineConfig="<Path To Project>/Saved/MovieRenderPipeline/QueueManifest.utxt"

7. Observe the shadow differences between the two renders.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-201406 in the post.

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Unresolved
ComponentUE - Graphics Features
Affects Versions5.3
Target Fix5.5
CreatedNov 28, 2023
UpdatedJan 25, 2024