Description

Changing a blueprint node to a pure function while a breakpoint is set on the node will maintain the breakpoint. Additionally, the breakpoint cannot be toggled or removed until the node is turned back into an impure function.

Steps to Reproduce

1. Open Editor (any project)
2. Create new Blueprint
3. Create Cast node (any)
4. RMB cast node>Toggle Breakpoint
5. RMB cast node>convert to pure cast
6. RMB cast node>Look to disable breakpoint (not available)
7. RMB cast node>convert to impure cast

Results:

node cannot have breakpoint toggled/removed until it is set to an impure function

Expected:

Breakpoint is automatically removed when the node becomes a pure function or can be toggled/removed from a pure function.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.8.34.9
Target Fix4.11
Fix Commit2686433
CreatedAug 19, 2015
ResolvedSep 10, 2015
UpdatedApr 27, 2018