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Steps to Reproduce
  1. Create a new material
  2. Create a VectorNoise node
  3. Create a Texture Coordinate node
  4. Connect the Texture Coordinate node to the Position input of the VectorNoise node
  5. Connect the output of the VectorNoise node to the Emissive Color input pin of the main material node.
  6. Hit "Apply"

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ComponentUE - Rendering Architecture - Materials
Affects Versions5.3.2
Target Fix5.5
CreatedDec 1, 2023
UpdatedJan 19, 2024