Gameplay Ability BP is being set to dirty when function is removed from an unrelated actor Blueprint.

Reported by Licensee in 4.8.3 QA Build, Reproduced using Fortnite - CL - 2661312

Steps to Reproduce
  1. Create a Blueprint derived from Gameplayability.
  2. In the BP, create a custom event called Test
  3. From Event ActivateAbility add a Wait Delay node
  4. Save and Compile the BP
  5. Create a new Blueprint derived from Actor
  6. In the Actor BP, add a function
  7. Save and Compile the Actor BP
  8. Delete the added function

RESULTS: Actor and Gameability Blueprints are marked as dirty

EXPECTED: Actor Blueprint is marked dirty only

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Cannot Reproduce
ComponentUE - Gameplay
Affects Versions4.
CreatedAug 19, 2015
ResolvedMay 1, 2018
UpdatedMay 2, 2018
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