In some conditions, additive animation shows different/wrong behavior on Standalone Game and packaged game, from the other PIE. Watch the attached video.
[Link Removed]
The key points to reproduce this issue;
Whenever you save additive animation sequence on UE5.2 and later, the additive animation shows a behavior which is like Ref Key Index is zero, in a standalone game and packaged game.
From the customer's report, UAnimSequence::GetNumberOfSampledKeys returns incorrect number (probably zero). This could make actual Ref Key Index being zero by clamp. This does not happen in with-editor type play mode (like selected viewport) since GetNumberOfSampledKeys can return expected value by different code path. Also, the issue may depend on what version the animation sequence asset is saved by. That's why you do not see any issues on Third Person template.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-202962 in the post.
12 |
Component | UE - Anim - Runtime |
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Affects Versions | 5.2.1, 5.3.2 |
Target Fix | 5.4 |
Created | Dec 19, 2023 |
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Resolved | Feb 13, 2024 |
Updated | Feb 13, 2024 |