Adding Rotation to a bsp breaks future extrusions, causing them to incorrectly render.
1. Open Editor (any project)
2. Go to Modes>Placement>BSP>Cube and add a cube to level
3. Select cube>details pane>transform>Rotation (90,90,90)
4. Open Geometry Edit mode
5. Select cube, select a face
6. In edit mode, set to extrude
7. Use transform tool to extrude side along axis that the face is rendered on (if face is facing X axis, extrude down the X axis, etc.)
Results:
Several of the faces on extrusion will not render.
Expected:
Extruded faces appear as solid faces on the bsp.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20310 in the post.
0 |
Component | UE - LD & Modeling - Modeling Tools - BSP |
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Affects Versions | 4.8.3, 4.9 |
Target Fix | 4.10 |
Created | Aug 24, 2015 |
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Resolved | Sep 23, 2015 |
Updated | Feb 5, 2017 |