Description

Adding Rotation to a bsp breaks future extrusions, causing them to incorrectly render.

Steps to Reproduce

1. Open Editor (any project)
2. Go to Modes>Placement>BSP>Cube and add a cube to level
3. Select cube>details pane>transform>Rotation (90,90,90)
4. Open Geometry Edit mode
5. Select cube, select a face
6. In edit mode, set to extrude
7. Use transform tool to extrude side along axis that the face is rendered on (if face is facing X axis, extrude down the X axis, etc.)

Results:

Several of the faces on extrusion will not render.

Expected:

Extruded faces appear as solid faces on the bsp.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20310 in the post.

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Fixed
ComponentUE - LD & Modeling - Modeling Tools - BSP
Affects Versions4.8.34.9
Target Fix4.10
Fix Commit2702246
Release Commit2715984
CreatedAug 24, 2015
ResolvedSep 23, 2015
UpdatedFeb 5, 2017
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