Material Base Pass Instruction Count will change from a value established when plugging in components pre-compile to a higher value on post compile, but when the material is reopened the count reverts back to pre-compiled level instruction count. The Shader Complexity View mode also seems to be using higher values.
Also reproduced in Launcher 4.9 Preview 4 and Main-CL-2666305
RESULTS: The Base Pass Shader without Light Map instructions have returned to 6 instructions, doing anything to initiate another compile will reset the instruction count to 25.
EXPECTED: The Instruction Count should not change unless additional information is added within the Material or an Attribute of the Material is changed.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20321 in the post.