2 issues with SGameplayTagQueryEntryBox that a UDN customer noticed:
In SGameplayTagQueryEntryBox::OnEditButtonClicked, line 207 if the PropertyHandle for the FGameplayTagQuery is valid, the following call is made:
Args.Filter = UGameplayTagsManager::StaticGetCategoriesMetaFromPropertyHandle(PropertyHandle);
Which ignores UGameplayTagsManager::OnGetCategoriesMetaFromPropertyHandle, while in SGameplayTagQueryEntryBox::Construct line 57 the filter is correctly retrieved.
2. Also, it seems SGameplayTagQueryWidget::Construct is missing assignment of Filter:
{{}}
SGameplayTagQueryEntryBox is actually missing Filter = InArgs._Filter; in SGameplayTagQueryEntryBox::Construct, but also a condition around Args.Filter = UGameplayTagsManager::StaticGetCategoriesMetaFromPropertyHandle(PropertyHandle); in SGameplayTagQueryEntryBox::OnEditButtonClicked() (line 207).
Bind a custom delegate to UGameplayTagsManager::OnGetCategoriesMetaFromPropertyHandle
Notice that SGameplayTagQueryEntryBox::OnEditButtonClicked ignores UGameplayTagsManager::OnGetCategoriesMetaFromPropertyHandle
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-203486 in the post.