It's impossible to set it back to None. Also, if the original blueprint had something set in ChildActorClass, it will be impossible to set a placement of it to None. I looked at it briefly in the debugger, and it does initially set it to None. However, when the actor is destroyed and re-created, it reads the old value back in during serialization.
It's impossible to set it back to None. Also, if the original blueprint had something set in ChildActorClass, it will be impossible to set a placement of it to None. I looked at it briefly in the debugger, and it does initially set it to None. However, when the actor is destroyed and re-created, it reads the old value back in during serialization.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-203619 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.4 |
Target Fix | 5.6 |
Created | Jan 10, 2024 |
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Updated | Oct 1, 2024 |