1. Download repro project from linked UDN
2. Modify the project to use Set UI mode, switch viewport to CommonViewportClient, and switch to "Pressed" for the IA_Pause action
3. Launch PIE with EnhancedInput showdebug visible
4. Press and Hold “F” to bring up the widget and pause the game
5. Click the Widget to unpause
6. The state of the input should read “Pressed:Held”
7. Releasing “F” will not change the state
8. Pressing “F” again will not trigger the Triggered event
a. It will fix the stuck action on release, however