Flickering and large flashes can be seen on reflective objects that are out of focus with DOF enabled.
DumpGPU shows that artifacts are visible in TSR .
1. Download Licensee project and open (see addl info URL)
2. Open /Game/Maps/PrologueCinematic/MAP_Prologue
3. Open level sequence /Game/Cinematics/Sequences/Prolog_Outro_Master/Obsolete
5. Play sequence
6. Observe the DOF flickering around frame 250 to 270
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-204035 in the post.
3 |
Component | UE - Rendering Architecture |
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Affects Versions | 5.3, 5.3.1, 5.3.2 |
Target Fix | 5.6 |
Created | Jan 16, 2024 |
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Updated | Aug 22, 2024 |