Steps to Reproduce
  • Create a WP level.
  • Add a Landscape.
  • Add a cube.
    • Enable both 'simulate physics' and 'async physic tick enabled'.
  • Enter PIE
  • Get within loading range of the cube and then move away until it unloads.
Callstack
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000

UnrealEditor_Engine!FAsyncPhysicsTickCallback::OnPreSimulate_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\Experimental\PhysScene_Chaos.cpp:163]
UnrealEditor_Chaos!Chaos::FPhysicsSolverBase::ApplyCallbacks_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\Framework\PhysicsSolverBase.h:529]
UnrealEditor_Chaos!Chaos::FPBDRigidsSolver::ApplyCallbacks_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\PBDRigidsSolver.cpp:657]
UnrealEditor_Chaos!Chaos::FPhysicsSolverFrozenGTPreSimCallbacks::GTPreSimCallbacks() [D:\build\++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\Framework\PhysicsSolverBase.cpp:129]
UnrealEditor_Chaos!TGraphTask<Chaos::FPhysicsSolverFrozenGTPreSimCallbacks>::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1265]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:758]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_Core!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125]
UnrealEditor_Engine!FTickTaskSequencer::ReleaseTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:556]
UnrealEditor_Engine!FTickTaskManager::RunTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1583]
UnrealEditor_Engine!UWorld::RunTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:771]
UnrealEditor_Engine!UWorld::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1537]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1924]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:531]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

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Fixed
ComponentUE - Simulation - Physics
Target Fix5.6
Fix Commit38312582
CreatedJan 17, 2024
ResolvedNov 21, 2024
UpdatedNov 22, 2024
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