In a commandlet, when FScopedEditorWorld exits, it leaves references behind and prevents garbage collection of the PersistentLevel and non-spatial actors.

This leads to an issue when a second FScopedEditorWorld is created with the same UWorld*, references to transient actors that have been GC'd persist and can cause a crash in FStreamingGenerationContext::FStreamingGenerationContext.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-204330 in the post.

Login to Vote

CreatedJan 19, 2024
UpdatedFeb 13, 2024
View Jira Issue