Description

In a commandlet, when FScopedEditorWorld exits, it leaves references behind and prevents garbage collection of the PersistentLevel and non-spatial actors.

This leads to an issue when a second FScopedEditorWorld is created with the same UWorld*, references to transient actors that have been GC'd persist and can cause a crash in FStreamingGenerationContext::FStreamingGenerationContext.

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Unresolved
CreatedJan 19, 2024
UpdatedFeb 13, 2024
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