The reason should be in FMaterialShader::GetParameterCollectionBuffer , Scene is nullptr and cached value GDefaultMaterialParameterCollectionInstances ** doesn't update.
result: the image brush doesn't change in UMG editor preview
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-204537 in the post.
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Component | UE - Editor - UI Systems - UMG |
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Affects Versions | 5.3 |
Target Fix | 5.5 |
Fix Commit | 32412214 |
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Main Commit | 32412278 |
Created | Jan 23, 2024 |
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Resolved | Mar 21, 2024 |
Updated | Aug 5, 2024 |