RelativeLocation and RelativeRotation in the root component are collected in UActorComponent::AllUCSModifiedProperties, so copying simulation result is skipped in EditorUtilities::CopyActorProperties.
"No properties were copied" notification is displayed in step 10.
And actor location will be restored to original location at end simulation.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-205396 in the post.
2 |
Component | UE - Gameplay - Components |
---|---|
Affects Versions | 5.2, 5.3 |
Target Fix | 5.6 |
Created | Jan 31, 2024 |
---|---|
Updated | Sep 25, 2024 |