RelativeLocation and RelativeRotation in the root component are collected in UActorComponent::AllUCSModifiedProperties, so copying simulation result is skipped in EditorUtilities::CopyActorProperties.
"No properties were copied" notification is displayed in step 10.
And actor location will be restored to original location at end simulation.
error message when install in U.E 5.3 - IS-IN-FCO2-82
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How can i modify the param name in EQS node
My UE5-0 Directional Light is too small and not real ,please tell me how to fix it thanks
Teleporter in the Creative Hub is Locked and cannot be accessed
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-205396 in the post.
2 |
Component | UE - Gameplay - Components |
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Affects Versions | 5.2, 5.3 |
Target Fix | 5.6 |
Created | Jan 31, 2024 |
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Updated | Sep 25, 2024 |