After vertex painting on a Static Mesh component of a Blueprint, the Vertex paint data is lost when the Blueprint is copied.
Oddly, pasting into a text editor shows VertexColorData, but it seems to revert back to the original setting.
Edit MattK: this is probably the component instance data that is not being duplicated
1. Create an Actor-based Blueprint
2. Add a Static Mesh component and assign a cube
3. Place the Blueprint in a map
4. Go to vertex paint mode and paint some colors on the mesh
5. Ctrl-c to copy the mesh and paste it to the same map or another map
Result: Painted Vertex Colors are now missing
Expected: Blueprint should retain its instance-based Vertex Colors
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20583 in the post.
7 |
Component | UE - Gameplay - Components |
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Affects Versions | 4.13.2, 4.14.3, 4.18.1, 4.19 |
Created | Sep 1, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |