Camera shot blending on Sequencer does not work when Reverse Play. If we place two cameras in a scene and just blend them by Camera Shot track in sequencer, the view point is interpolated between these two camera positions. It works as expected when Play (forward direction), but does not when Reverse Play (backward direction.) At reverse playing, the view point is just teleported, or interpolated between the current position and Camera 2 (if it does not Keep State.)

Steps to Reproduce

Follow the steps, or unzip the attached project, open and do PIE.

  1. Create a new project.
  2. Place two cameras into a scene; Camera 1 and Camera 2.
  3. Add a level sequencer.
  4. Add a camera shot track to the level sequencer and also two tracks to refer Camera 1 and 2 respectively.
  5. Blend two cameras on the camera shot track.
  6. Implement level blueprint to play reverse the sequencer.
  7. Run PIE.

Note: The attached repro project repeats playing the level sequence blending two camera; Forward -> Reverse -> Forward -> Reverse...

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ComponentUE - Anim - Sequencer
Affects Versions5.3.2
CreatedFeb 13, 2024
UpdatedFeb 13, 2024
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