Camera shot blending on Sequencer does not work when Reverse Play. If we place two cameras in a scene and just blend them by Camera Shot track in sequencer, the view point is interpolated between these two camera positions. It works as expected when Play (forward direction), but does not when Reverse Play (backward direction.) At reverse playing, the view point is just teleported, or interpolated between the current position and Camera 2 (if it does not Keep State.)
Follow the steps, or unzip the attached project, open and do PIE.
Note: The attached repro project repeats playing the level sequence blending two camera; Forward -> Reverse -> Forward -> Reverse...
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-206628 in the post.
1 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 5.3.2 |
Target Fix | 5.6 |
Fix Commit | 36864860 |
---|
Created | Feb 13, 2024 |
---|---|
Resolved | Oct 4, 2024 |
Updated | Oct 24, 2024 |