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Set Relative Location on components does not replicate to clients.
Reproduced in 4.8.3 binary, 4.9.0 binary, and Main (CL 2676715)
1. Create a new Third Person Blueprint template project
2. Open the ThirdPersonCharacter BP
3. Add an input key
4. Create the following:
[Image Removed]
5. PIE with 2 players
6. Use the input key on the Client and on the Server
Result:
The Server sees the result of Set Relative Location for both Server and Client, but the Client sees neither.
Expected:
The Set Relative Location is replicated from Server to Client for both characters
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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9 |
Component | UE - Networking |
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Affects Versions | 4.8.3, 4.9, 4.10, 4.13 |
Created | Sep 2, 2015 |
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Resolved | Feb 10, 2017 |
Updated | Mar 28, 2017 |