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Set Relative Location on components does not replicate to clients.
Reproduced in 4.8.3 binary, 4.9.0 binary, and Main (CL 2676715)
1. Create a new Third Person Blueprint template project
2. Open the ThirdPersonCharacter BP
3. Add an input key
4. Create the following:
5. PIE with 2 players
6. Use the input key on the Client and on the Server
The Server sees the result of Set Relative Location for both Server and Client, but the Client sees neither.
The Set Relative Location is replicated from Server to Client for both characters
Head over to the existing Questions & Answers thread and let us know what's up.