Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.


Set Relative Location on components does not replicate to clients.

Reproduced in 4.8.3 binary, 4.9.0 binary, and Main (CL 2676715)

Steps to Reproduce

1. Create a new Third Person Blueprint template project
2. Open the ThirdPersonCharacter BP
3. Add an input key
4. Create the following:
[Image Removed]
5. PIE with 2 players
6. Use the input key on the Client and on the Server

The Server sees the result of Set Relative Location for both Server and Client, but the Client sees neither.

The Set Relative Location is replicated from Server to Client for both characters

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Won't Fix
ComponentUE - Networking
Affects Versions4.
CreatedSep 2, 2015
ResolvedFeb 10, 2017
UpdatedMar 28, 2017
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