Importing the fbx uses the default settings, which aren't accessed through scripting, so they cannot be changed. To circumvent this
MovieSceneToolHelpers::ImportFBXIfReady caches the defaults, and then sets them to the values passed in through scripting. It however does not copy over bReplaceTransformTrack.
RESULT
The original section will be missing
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Teleporter in the Creative Hub is Locked and cannot be accessed
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-207269 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.3 |
Target Fix | 5.5 |
Fix Commit | 31663388 |
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Main Commit | 31666881 |
Created | Feb 16, 2024 |
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Resolved | Feb 21, 2024 |
Updated | Apr 10, 2024 |