Get All Actors of Class is failing to report at Event Begin Play in a streamed level.
Test project attached.
This is a regression: did NOT occur in 4.8.3. Reproduced in 4.9.0 binary and Main (2678421)
1. Open a new blank project
2. Save the level as PersistentLevel
3. Open the Levels window
4. Levels > Create New
5. Save the new level as StreamedLevel
6. Create an Actor Blueprint
7. Add the following:
[Image Removed]
8. Drop the Actor BP into StreamedLevel
9. In PersistentLevel Level BP, Event Begin Play > Load Stream Level (StreamedLevel)
10. PIE
Result:
Print String returns 0 and then 1 after the 0.2 delay.
Expected:
Print String returns 1 immediately on Begin Play
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
How can i modify the param name in EQS node
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.9, 4.10 |
Target Fix | 4.12 |
Fix Commit | 2939756 |
---|---|
Main Commit | 2944273 |
Created | Sep 3, 2015 |
---|---|
Resolved | Apr 11, 2016 |
Updated | Apr 27, 2018 |