Get All Actors of Class is failing to report at Event Begin Play in a streamed level.
Test project attached.
This is a regression: did NOT occur in 4.8.3. Reproduced in 4.9.0 binary and Main (2678421)
1. Open a new blank project
2. Save the level as PersistentLevel
3. Open the Levels window
4. Levels > Create New
5. Save the new level as StreamedLevel
6. Create an Actor Blueprint
7. Add the following:
[Image Removed]
8. Drop the Actor BP into StreamedLevel
9. In PersistentLevel Level BP, Event Begin Play > Load Stream Level (StreamedLevel)
10. PIE
Result:
Print String returns 0 and then 1 after the 0.2 delay.
Expected:
Print String returns 1 immediately on Begin Play
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.9, 4.10 |
Target Fix | 4.12 |
Fix Commit | 2939756 |
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Main Commit | 2944273 |
Created | Sep 3, 2015 |
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Resolved | Apr 11, 2016 |
Updated | Apr 27, 2018 |