The actor Blueprint is intentionally causing an object slice to occur. In other words, we're copying a derived type to a base type, so the expectation is that only the inherited base properties are copied from the derived type.
In this case, that doesn't happen at all. SetStructurePropertyByName seems to be a bit aggressive with checking that UScriptStructs match. Checking that they're from the same hierarchy should be sufficient, but we'll need to validate.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-207416 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Target Fix | 5.5 |
Fix Commit | 33460108 |
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Created | Feb 19, 2024 |
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Resolved | May 6, 2024 |
Updated | May 20, 2024 |