The AnimBlueprint shows duplicate characters in the Debug Filter causing three effects:
1. Causes breakpoints not to function properly
2. Reverts back to "No debug object selected" in the Filter rather than keeping desired object/character selected
3. Confusing as to which asset to select

Steps to Reproduce

*See 259174-reproinstructions.pdf attached: includes comprehensive steps with illustrations to go with attached project:

[Link Removed]

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ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.9
Target Fix4.26
Fix Commit12869771
Main Commit13686746
CreatedSep 3, 2015
ResolvedApr 16, 2020
UpdatedJun 16, 2020
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