UDN Issue: [Link Removed]
#pragma once
#include "CoreMinimal.h"
#include "InstancedStruct.h"
#include "Engine/DataAsset.h"
#include "LoganTestDataAsset.generated.h"
/**
*/
USTRUCT(DisplayName = "Test Data Asset")
UCLASS()
class CITYSAMPLE_API UTestDataAsset : public UDataAsset
;
USTRUCT(DisplayName = "Test Data Node")
struct CITYSAMPLE_API FTestDataNode
;
```
BEFORE: Framerate would become unusable after about 7-9 levels deep
AFTER: Framerate should be acceptable after 15-20 levels deep.
NOTE: This is a pretty large change which has the potential to affect all sorts of InstancedStruct editing. While I have done my best to do my own exploratory testing - QA exploratory testing would be appreciated to ensure instanced struct editing is functional.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-207555 in the post.
2 |
Component | UE - Editor - Workflow Systems |
---|---|
Target Fix | 5.5 |
Fix Commit | 33154533 |
---|
Created | Feb 20, 2024 |
---|---|
Resolved | Jun 13, 2024 |
Updated | Aug 5, 2024 |