User Creates an actor with a static mesh and then adds more components to it. The user then separates these components from the actor transforms them and then adds them back to the original actor. Upon rotating this actor the project will crash.
Note: adding a Scene component as the root of "CrashTestActor" allows for the actor to be rotated without crashing
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.9 |
Target Fix | 4.10 |
Created | Sep 3, 2015 |
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Resolved | Sep 24, 2015 |
Updated | Apr 27, 2018 |