Description

User Creates an actor with a static mesh and then adds more components to it. The user then separates these components from the actor transforms them and then adds them back to the original actor. Upon rotating this actor the project will crash.

Note: adding a Scene component as the root of "CrashTestActor" allows for the actor to be rotated without crashing

Steps to Reproduce
  1. Download attached project
  2. Play In Stand alone
  3. Notice the Project crashes after the mesh makes a 'T' shape (just before the call to rotate the actor)

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.9
Target Fix4.10
Fix Commit2705159
Release Commit2710102
CreatedSep 3, 2015
ResolvedSep 24, 2015
UpdatedApr 27, 2018