When a Material Instance with Layer Parameters is added to the Level Landscape, the Layer Names get added to the Localization Dashboard.
1- Create a Material with the node "Material Attribute Layers"
2- Create an Instance of this Material
3- Create Some Material Layers, a Material Layer Blend and some Instance of the Material Layers.
4- Add the Material Instance to the Level Landscape
5- Open Localization Dashboard, add the .umap and .uasset to "Gather from packages" -> File Extensions, and "Gather Text".
6- The "Edit Layers" names will now appear in the Localization Dashboard
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Component | UE - Rendering Architecture - Materials |
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Affects Versions | 5.2.1, 5.3.2 |
Created | Mar 1, 2024 |
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Updated | Mar 4, 2024 |