The plugin may not be loading soon enough. The Type should be "Runtime", and LoadingPhase should be PreDefault. As this plugin is a runtime plugin, and it's needed before the game modules, hence PreDefault.
If a project is packaged with a plugin that contains a custom struct and a function that takes that struct as a parameter, the game will crash when the executable is run.
[Link Removed]
RESULT:
The game crashes with the following message: [2015.09.09-17.28.47:349][ 0]LogProperty:Error: Struct type unknown for property 'StructProperty /Game/FirstPerson/NewBlueprint.NewBlueprint_C:ExecuteUbergraph_NewBlueprint.CallFunc_GetVariable_ExtVariable'; perhaps the USTRUCT() was renamed or deleted?.
EXPECTED:
The game launches.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Foundation - Cpp Tools - Plugin System |
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Affects Versions | 4.8, 4.9, 4.10 |
Created | Sep 9, 2015 |
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Resolved | Sep 17, 2015 |
Updated | Jul 14, 2021 |