On EnhancedInputSubsystemInterface.cpp:1040, RebuildControlMappings has a check to preserve mappings for identical action key maps. In most cases, this appears to work correctly; however, in the case of Lyra's aim sensitivity modifier, the old mapping (which uses the normal sensitivity table) is mapped over the incoming ADS mapping (which uses the ADS sensitivity table).
The net effect is the ADS mode sensitivity mode and aim assist settings do not apply.
1. Start from the Lyra Project with a Gamepad
2. PIE in any level that allows ADS
3. Use ADS and observe no reduction in gamepad sensitivity
4. Inverting the order of the modifiers in the ADS mapping context resolves the issue
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
How to properly terminate the DoWork thread function in FAsyncTask?
How does Character rotate in the current position in the blueprint?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-209122 in the post.
2 |
Component | UE - Gameplay - Input |
---|---|
Affects Versions | 5.3.2 |
Target Fix | 5.5 |
Fix Commit | 34320249 |
---|
Created | Mar 7, 2024 |
---|---|
Resolved | Jun 12, 2024 |
Updated | Jun 24, 2024 |