Description

Adjusting the RecatNavMesh in a map can cause the AI to not move when simulating or playing in viewport. Setting it back to the default value does not fix the issue.

I can only reproduce this with an AI character I created in QAGame (CharMove_AI). I can't seem to repro with any other AI character.

Steps to Reproduce
  1. Launch UE4Editor.exe QAGame.
  2. Open the level WIP_FTest_CharacterMovement.
  3. In the World Outliner, select RecastNavMesh-Main.
  4. In the Details panel, set Agent Radius to 10.
  5. Simulate.

RESULT:

The AI characters do not move.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20920 in the post.

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Won't Fix
ComponentUE - AI
Affects Versions4.104.11
CreatedSep 9, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021