Found in the process of replicating the linked Answerhub. When an opaque material is setup as a master material with the intent to have an Opaque and Translucent version, the material instance will correctly use the Opacity settings but will not calculate any refraction even if setup in Master Material.
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RESULTS: No Refraction is seen
EXPECTED: Refraction should be seen
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.8.3, 4.9, 4.10 |
Created | Sep 10, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |