Blendspace animations of morph targets play at a slightly but noticably different rate between the 4.8 and 4.9 version of the UE4.
1. Download and add this project to your Unreal Projects folder: [Link Removed]
2. Open Launcher, locate and open "Blendspace_Debug" (v4.8) project.
3. Open map "CenterCube"
4. Play in Editor
NOTE: Striped square "pushes and pulls" striped post as designed *Slight overlap acceptable.
5. Close project and Clone project for 4.9
NOTE: Results are the same if you migrate assets to a blank 4.9 project
6. Open cloned project and open "CenerCube" map again
7. Play in Editor
RESULT: Square penetrates pole by about a quarter inch visually during the push part of the animation.
EXPECTED: The animation to play exactly the same way as in 4.8
Status update on UE-21075 and UE-20622?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21002 in the post.
0 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.9 |
Target Fix | 4.11 |
Created | Sep 11, 2015 |
---|---|
Resolved | Feb 25, 2016 |
Updated | May 18, 2020 |