A User is Spawning an actor, taking the skeletal mesh from it and is attaching a camera from another actor to a socket that is owned by the spawned mesh. This only happens if the camera that is moved is controlled by a spring arm in the original actor.
Expected: A Skeletal mesh would be spawned and the camera would attache to it
Result: The editor crashes
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Component | UE - Gameplay |
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Affects Versions | 4.9 |
Target Fix | 4.11 |
Created | Sep 11, 2015 |
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Resolved | Jan 5, 2016 |
Updated | Apr 27, 2018 |