A User is Spawning an actor, taking the skeletal mesh from it and is attaching a camera from another actor to a socket that is owned by the spawned mesh. This only happens if the camera that is moved is controlled by a spring arm in the original actor.

Steps to Reproduce
  1. Download the attached project
  2. Play In Editor
  3. Hit the 'G' key
  4. Notice that the editor crashes without a callstack

Expected: A Skeletal mesh would be spawned and the camera would attache to it
Result: The editor crashes

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ComponentUE - Gameplay
Affects Versions4.9
Target Fix4.11
Fix Commit2805545
Main Commit2818924
CreatedSep 11, 2015
ResolvedJan 5, 2016
UpdatedApr 27, 2018