Description

Based on this case here:
https://udn.unrealengine.com/s/case/500QP000006rnSEYAY/tsubclassof-with-metablueprintbaseonly-doesnt-appear-to-work

From my testing the user seems to be correct. Applying the meta specifier BlueprintBaseOnly seems to have no effect when used on a TSubclassOf<> property. I have also tested TSoftClassPtr<> properties and have found the same result.

 

Steps to Reproduce

create a c++ class with a TSubclassOf<> or TSoftClass<> uproperty. Add the BlueprintBaseOnly meta specifier to the property.

In Editor create a BP subclass of the class with the property.

Try to change the property, look for c++ classes. If you set the Pointer to the original class it should be quite clear that the c++ class is selectable.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-210088 in the post.

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Backlogged
ComponentUE - Gameplay
Affects Versions5.3
CreatedMar 19, 2024
UpdatedSep 30, 2024
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