Won't fix. Requires PF_X24_G8 support which we don't have on OS X via any API.
The Custom Depth Stencil Pass when enabled in the Editor will not show any information in the Buffer Visualization on a Mac
RESULTS: Black Screen
EXPECTED: Visualized Custom Stencil Pass
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
How to implement springarm components to scale according to mouse position in spawn?
What controls of umg have mouse wheel events in UE4.27?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.9 |
Target Fix | 4.11 |
Created | Sep 11, 2015 |
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Resolved | Oct 21, 2015 |
Updated | Apr 27, 2018 |