Trigger class bp doesn't recognized custom Object Collision settings for overlap

User Description:

When I place a trigger box in the world it blocks the player.

I have it setup up so that the player has a different collision, both the collision capsule and the mesh are the same

Both are setup exactly the same way yet one works and one doesn't, the one that does work, gives this error when I open my project:

Steps to Reproduce

1. Open the attached project
2. PIE
3. Walk into the Trigger bp
4. Walk into the Actor bp

Results: Both bps have the same setting but the player cannot overlap with the Trigger bp

Expected: For the player to overlap with the Trigger bp with the current collision settings

(Open the Project Settings > Collision, ThirdPersonCharacter bp, BP_TriggerBox, BP_Actor to see all collision settings)

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

Won't Fix
ComponentUE - Gameplay
Affects Versions4.94.10
CreatedSep 11, 2015
ResolvedOct 23, 2015
UpdatedJul 14, 2021
View Jira Issue