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When setting a material to Use Material Attributes and then feeding in a Refraction value with MakeMaterialAttributes, the refraction doesn't work properly
Reported in 4.8, but I tested in Main as well and got the same results.
(See attached images)
1. Create a material as shown with refraction of 1.5
2. Assign to a mesh and note the refraction effect
3. Create another material as shown in the second image with the same settings, but using MakeMaterialAttributes instead
4. Assign to a mesh and note that there is no refraction effect
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21046 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.22, 4.23, 4.24 |
Created | Sep 14, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |