Localization working only in Standalone, Changes default language in Viewport

Tools - Localization - Oct 15, 2020

Localization is unintentionally changing UE default language to pt-BR when in viewport. This results in having to Stop, repeat steps, and select en to reset language to en. It does not change langua ...

Lighting channels not working as expected when enabling Ray Tracing Shadow

Rendering - Ray Tracing - Oct 13, 2020

Non-Ray Tracing Shadows are only cast from lights on meshes assigned to the same Lighting Channel. When enabling Ray Tracing Shadows this is not the case. Lights will still cast Ray Tracing Shadows ...

UBlueprintFileUtilsBPLibrary is inaccessible through Python script

Tools - Python - Oct 7, 2020

The BlueprintFileUtilsBPLibrary API is not accessible through python scripts run in the editor. Attempting to run a script utilizing BplueprintFileUtilsBPLibrary results in:LogPython: Error: Traceb ...

Crash when opening a project with Renderdoc plugin enabled while renderdoc is installed on the machine

Rendering - Oct 6, 2020

-The editor will crash when opening a project with the Renderdoc Plugin enabled while the user has Renderdoc installed on their machine. Uninstalling Renderdoc allows the project to open without cra ...

Crash when opening OculusVRDartsGame without oculus software installed

Online - OSS - Oculus - Oct 6, 2020

Several users have reported crashes when attempting to open the OculusVRDarts game we offer in our [Link Removed] Instead of allowing the engine to crash, we should handle this issue gracefully and ...

"Out of video memory" crash when attempting to save many assets with source control enabled

Rendering - Sep 25, 2020

This will only repro when connected to source control ...

Crash running construction script after compiling BP function library

Gameplay - Blueprint - Sep 15, 2020

Editor can assert when changing the signature of an editor authored Blueprint Library Function (FuncA) if that function is called from a Blueprint Library Function (FuncB) via an actor's constructio ...

UDN: Scale keys on additive anims not playing

Anim - Rigging - Sep 10, 2020

https://udn.unrealengine.com/questions/600810/index.html Scale keys on additive anims behaves differently than other transform components. ...

Persistent note on custom event when param is created from connecting array - "No value will be returned by reference"

Gameplay - Blueprint Compiler - Sep 10, 2020

If the user creates an array parameter on a custom event node by connecting a pin to it, a persistent node will appear on the node that cannot be cleared. This only occurs if the param is created b ...

Tile Streamed in Temporarily has Stepping on Landscape

Tools - Landscape - Aug 28, 2020

This was reported in a UDN. Jeremy M. originally pointed out that the stepping looks to be caused by high res geometry sampling a low res heightmap. Additional observations:Loading the tile in w ...