In the Subobject Data Subsystem, CanPasteSubobjects is BlueprintCallable, but the call to PasteSubobjects is not. Given CanCopySubobjects and CopySubobjects are both BlueprintCallable, the ability to check if pasting is possible without the ability to paste seems like a potential oversight.

DuplicateSubobjects is also not BlueprintCallable, though there doesn't appear to be any indication that it is intended to be so it's mentioned only for completeness.


Steps to Reproduce


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ComponentUE - Gameplay
Affects Versions5.3.2
Target Fix5.5
Fix Commit32681139
CreatedMar 25, 2024
ResolvedApr 2, 2024
UpdatedApr 17, 2024
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