In the Subobject Data Subsystem, CanPasteSubobjects is BlueprintCallable, but the call to PasteSubobjects is not. Given CanCopySubobjects and CopySubobjects are both BlueprintCallable, the ability to check if pasting is possible without the ability to paste seems like a potential oversight.
DuplicateSubobjects is also not BlueprintCallable, though there doesn't appear to be any indication that it is intended to be so it's mentioned only for completeness.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-210559 in the post.
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Component | UE - Gameplay |
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Affects Versions | 5.3.2 |
Target Fix | 5.5 |
Fix Commit | 32681139 |
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Created | Mar 25, 2024 |
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Resolved | Apr 2, 2024 |
Updated | Apr 17, 2024 |