The sleep state will be overwritten in ClusterUnionManager::UpdateAllClusterUnionProperties.
Clustering using AClusterUnionActor results the same behavior as well.
Clustered rigid body awakens and falls
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-210750 in the post.
| 0 |
| Component | UE - Simulation - Visual |
|---|---|
| Affects Versions | 5.3, 5.4 |
| Target Fix | 5.8 |
| Created | Mar 27, 2024 |
|---|---|
| Updated | Oct 17, 2025 |