Description

Level Sequences can mark the level they are in as modified without modifying them, as well as get themselves into a state where they modified themselves when saved.

Steps to Reproduce

1. Download the Licensee's test project and open
https://udn.unrealengine.com/s/contentdocument/069QP000006qdWTYAY
2. Open the map /Game/Issues/Dirty2/NewMap
3. Open, then close the level sequence /Game/Issues/Dirty2/NewLevelSequence
4. Observe the open map is now marked as modified
5. Open the map /Game/Issues/Dirty3/NewMap
6. Open the Level Sequence /Game/Issues/Dirty3/NewLevelSequence
7. Save the level sequence.
8. Observe the level sequence marks itself modified on save.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-210853 in the post.

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Won't Do
ComponentUE - Anim - Sequencer
Affects Versions5.4
CreatedMar 28, 2024
ResolvedMar 29, 2024
UpdatedApr 22, 2024