This issue is related to [Link Removed] (which was fixed). However if the user creates a new actor and then adds a static mesh they can end up with permanent holes in their nav mesh. If the user toggles "Can Ever Affect Navigation" off after the static mesh has already made a hole then the hole will not go away.
Expected: The hole where the static mesh was would go away once the static mesh could no longer affect the nav mesh
Result: The Nav mesh is left with a permanent hole
Status update on UE-21075 and UE-20622?
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Fix Commit | 2782473 |
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Main Commit | 2787214 |
Created | Sep 15, 2015 |
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Resolved | Nov 29, 2015 |
Updated | Apr 27, 2018 |