From user:
Comparing UE, Arnold, Vray and MaterialXView that have MaterialX files imported, some materials of UE clearly look different from other renderers. Looking into this issue, we found that colors change because colors with more than 1.0 are clamped with Saturate in the implementation part of OrenNayer, in addition to the influence of the Thinfilm issue, which has already been reported (https://udn.unrealengine.com/s/question/0D5QP000006H6FP0A0).
[Image Removed]
[Image Removed]
If applying Saturate after calculating the coat, the material looks more like the other renderers:
[Image Removed]
See user's report in Description
I am not able to find world outliner how to enable it?
Teleporter in the Creative Hub is Locked and cannot be accessed
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
What method is used to fill polygonal regions when drawing spline mesh at run time?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-211128 in the post.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
---|---|
Target Fix | 5.5 |
Fix Commit | 33170692 |
---|
Created | Apr 1, 2024 |
---|---|
Resolved | Apr 23, 2024 |
Updated | Apr 30, 2024 |