You can assign the Parent Class of Level Blueprint to be the generated class of another Level Blueprint, which gives you the following "Graph is linked to object(s) in external map" error if you try to save the referencing level:
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I don't think this is a workflow we intend to support, so it should not be possible to select other level blueprint generated classes as the parent class for this level blueprint.
You are also able to set the persistent level's parent class to the generated class of the sub level, which will cause the parent class to fail to save for the same reason.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21124 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.3, 4.9 |
Target Fix | 4.11 |
Fix Commit | 2697190 |
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Created | Sep 16, 2015 |
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Resolved | Sep 18, 2015 |
Updated | Apr 27, 2018 |