The Editor become unresponsive and then has very low frame rates after activating the Player Collision view mode in the Small_City_LVL and Large_City_LVL maps in the CitySample project.
The current workaround draw collision shapes within a particular radius using:
p.Chaos.DebugDraw.Enabled 1
p.Chaos.Solver.DebugDrawShapes 1
p.Chaos.DebugDraw.Radius <radius>
Expected:
Editor performance remains as good or better than it was in regular view mode
Actual:
Editor frametimes sit around 2000+ms
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-211285 in the post.
3 |
Component | UE - Simulation - Debug Tools |
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Affects Versions | 5.3, 5.4 |
Created | Apr 2, 2024 |
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Updated | Apr 4, 2024 |