Description

Cascaded shadows disappear at some FOVs when far from the world origin. This behavior was not present in 5.2.

Also found in CL: 32690246 in Release-5.4

 

Steps to Reproduce

1. Download the Licensee's test case and open
https://udn.unrealengine.com/s/contentdocument/069QP000007VqZPYA0
2. Make sure that the relevant objects are loaded
3. Change the viewport's FOV to be less than 82
4. Observe the shadow disappear

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-211690 in the post.

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Unresolved
CreatedApr 5, 2024
UpdatedMay 1, 2026
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