Cascaded shadows disappear at some FOVs when far from the world origin. This behavior was not present in 5.2.
Also found in CL: 32690246 in Release-5.4
1. Download the Licensee's test case and open
https://udn.unrealengine.com/s/contentdocument/069QP000007VqZPYA0
2. Make sure that the relevant objects are loaded
3. Change the viewport's FOV to be less than 82
4. Observe the shadow disappear
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-211690 in the post.
1 |
Component | UE - Graphics Features - Shadows |
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Affects Versions | 5.4, 5.3.2 |
Target Fix | 5.6 |
Created | Apr 5, 2024 |
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Updated | Aug 26, 2024 |