save/restore spline state using the component name, so if its changed, the editor can't remember it
Changes to a Spline will reset if the Spline Component is renamed
User Description:
Spline reset after rename
The spline, nicely edited and long, got reset to the default after I've renamed the spline component.
1. Open a new blank bp project
2. Create an actor class bp & open it
3. Add a Spline component
4. Compile & save
5. Place the spline bp into the level
6. Edit several changes to the spline (add 2-3 spline points)
7. Open the bp back up
8. Rename the Spline component
Results: The spline component in the level will reset
Expected: For the spline to keep all spline points and changes if the component is renamed
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