Using landscape sculpting tools, then executing Undo with Ctrl+Z
Assertion failed: !PhysicalMaterialTask.IsValid() [\Engine\Source\Runtime\Landscape\Private\LandscapeEdit.cpp] [Line: 1867] ULandscapeComponent::UpdatePhysicalMaterialTasks() LandscapeEdit.cpp:1868 ALandscapeProxy::UpdatePhysicalMaterialTasks(bool) Landscape.cpp:5865 ULandscapeSubsystem::Tick(float) LandscapeSubsystem.cpp:333 FTickableGameObject::TickObjects(UWorld *,int,bool,float) Tickable.cpp:150 UWorld::Tick(ELevelTick,float) LevelTick.cpp:1584 UEditorEngine::Tick(float,bool) EditorEngine.cpp:1713 UUnrealEdEngine::Tick(float,bool) UnrealEdEngine.cpp:528 ULyraEditorEngine::Tick(float,bool) LyraEditorEngine.cpp:64 FEngineLoop::Tick() LaunchEngineLoop.cpp:5819
I am not able to find world outliner how to enable it?
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Teleporter in the Creative Hub is Locked and cannot be accessed
How to properly terminate the DoWork thread function in FAsyncTask?
Is the uobject class unable to overload the assignment function?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-212112 in the post.
7 |
Component | UE - LD & Modeling - Terrain - Landscape |
---|---|
Target Fix | 5.5 |
Fix Commit | 33113582 |
---|
Created | Apr 11, 2024 |
---|---|
Resolved | May 8, 2024 |
Updated | May 13, 2024 |