As per forum post all other light component clases (PointLightComponent, SpotLightComponent etc) all have ENGINE_API but DirectionLightComponent does not.
If only for consistency it should but also because you cant link to functions on the class without it.
Unless of course theres a reason not to be able to access those function.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to properly terminate the DoWork thread function in FAsyncTask?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21213 in the post.
0 |
Component | UE - Gameplay |
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Target Fix | 4.11 |
Fix Commit | 2781731 |
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Main Commit | 2787214 |
Created | Sep 17, 2015 |
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Resolved | Nov 26, 2015 |
Updated | Apr 27, 2018 |