With Generate Navigation Only Around Navigation Invokers enabled and Runtime Generation set to Dynamic Modifiers Only, AI characters with Navigation Invokers do not generate a nav mesh around them if spawned during PIE.
Reproduced in 4.9.1 binary and Main (CL 2695010)
1. Open the attached project
2. Simulate
3. Stop PIE
4. Change Project Settings > Navigation Mesh > Runtime Generation from Dynamic to Dynamic Modifiers Only
5. Simulate
Result:
With Dynamic Runtime Generation, the AI character generates a nav mesh (it uses a Navigation Invoker component), but with Runtime Generation set to Dynamic Modifiers Only, no nav mesh is created and the character cannot move
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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